A vulnerability has been found in Nintendo Game Boy Color and classified as problematic. This vulnerability affects unknown code of the component Mobile Adapter GB. The manipulation leads to memory corruption. The attack can be initiated remotely. The exploit has been disclosed to the public and may be used. VDB-208606 is the identifier assigned to this vulnerability.
Published 2022-09-14 20:15:10
Updated 2023-06-29 14:57:05
Source VulDB
View at NVD,   CVE.org
Vulnerability category: OverflowMemory Corruption

Exploit prediction scoring system (EPSS) score for CVE-2022-3216

0.21%
Probability of exploitation activity in the next 30 days EPSS Score History
~ 59 %
Percentile, the proportion of vulnerabilities that are scored at or less

CVSS scores for CVE-2022-3216

Base Score Base Severity CVSS Vector Exploitability Score Impact Score Score Source First Seen
5.0
MEDIUM CVSS:3.1/AV:N/AC:H/PR:N/UI:R/S:U/C:L/I:L/A:L
1.6
3.4
VulDB
8.8
HIGH CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
2.8
5.9
NIST

CWE ids for CVE-2022-3216

  • The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.
    Assigned by: cna@vuldb.com (Secondary)
  • The product does not properly control the amount of recursion that takes place, consuming excessive resources, such as allocated memory or the program stack.
    Assigned by: nvd@nist.gov (Primary)

References for CVE-2022-3216

Products affected by CVE-2022-3216

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