An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Published 2021-02-08 15:15:12
Updated 2021-02-11 15:59:22
Source MITRE
View at NVD,   CVE.org
Vulnerability category: Overflow

Products affected by CVE-2021-26825

Exploit prediction scoring system (EPSS) score for CVE-2021-26825

0.23%
Probability of exploitation activity in the next 30 days EPSS Score History
~ 61 %
Percentile, the proportion of vulnerabilities that are scored at or less

CVSS scores for CVE-2021-26825

Base Score Base Severity CVSS Vector Exploitability Score Impact Score Score Source First Seen
6.8
MEDIUM AV:N/AC:M/Au:N/C:P/I:P/A:P
8.6
6.4
NIST
7.8
HIGH CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
1.8
5.9
NIST

CWE ids for CVE-2021-26825

  • The product performs a calculation that can produce an integer overflow or wraparound when the logic assumes that the resulting value will always be larger than the original value. This occurs when an integer value is incremented to a value that is too large to store in the associated representation. When this occurs, the value may become a very small or negative number.
    Assigned by: nvd@nist.gov (Primary)

References for CVE-2021-26825

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