Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Published 2020-12-03 14:15:11
Updated 2022-04-12 16:19:17
View at NVD,   CVE.org
Vulnerability category: OverflowMemory CorruptionExecute code

Products affected by CVE-2020-6017

Exploit prediction scoring system (EPSS) score for CVE-2020-6017

0.75%
Probability of exploitation activity in the next 30 days EPSS Score History
~ 81 %
Percentile, the proportion of vulnerabilities that are scored at or less

CVSS scores for CVE-2020-6017

Base Score Base Severity CVSS Vector Exploitability Score Impact Score Score Source First Seen
7.5
HIGH AV:N/AC:L/Au:N/C:P/I:P/A:P
10.0
6.4
NIST
9.8
CRITICAL CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
3.9
5.9
NIST

CWE ids for CVE-2020-6017

References for CVE-2020-6017

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