The multiplayer engine in Wesnoth 1.2.x before 1.2.7 and 1.3.x before 1.3.9 allows remote servers to cause a denial of service (crash) via a long message with multibyte characters that can produce an invalid UTF-8 string after it is truncated, which triggers an uncaught exception, involving the truncate_message function in server/server.cpp. NOTE: this issue affects both clients and servers.
Publish Date : 2007-10-11 Last Update Date : 2017-07-28
OVAL (Open Vulnerability and Assessment Language) definitions define exactly what should be done to verify
a vulnerability or a missing patch. Check out the OVAL definitions
if you want to learn what you should do to verify a vulnerability.