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Americasarmy » America's Army : Security Vulnerabilities

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# CVE ID CWE ID # of Exploits Vulnerability Type(s) Publish Date Update Date Score Gained Access Level Access Complexity Authentication Conf. Integ. Avail.
1 CVE-2008-3492 20 DoS 2008-08-06 2008-09-05
5.0
None Remote Low Not required None None Partial
America's Army (aka AA or Army Game Project) 2.8.3.1 and earlier allows remote attackers to cause a denial of service (assertion failure and daemon exit) via a crafted UDP packet, probably involving a VoiceIndex value that is outside of the range specified by VOICE_MAX_CHATTERS.
2 CVE-2007-5250 189 DoS 2007-10-06 2008-09-05
4.3
None Remote Medium Not required None None Partial
The Windows dedicated server for the Unreal engine, as used by America's Army and America's Army Special Forces 2.8.2 and earlier, when Punkbuster (PB) is enabled, allows remote attackers to cause a denial of service (server hang) via packets containing 0x07 characters or other unspecified invalid characters. NOTE: this issue may overlap CVE-2007-4443. NOTE: this issue might be in Punkbuster itself, but there are insufficient details to be certain.
3 CVE-2007-5249 119 DoS Overflow 2007-10-06 2008-09-05
4.3
None Remote Medium Not required None None Partial
Multiple buffer overflows in the logging function in the Unreal engine, as used by America's Army and America's Army Special Forces 2.8.2 and earlier, when Punkbuster (PB) is enabled, allow remote attackers to cause a denial of service (daemon crash) via a long (1) PB_Y packet to the YPG server on UDP port 1716 or (2) PB_U packet to UCON on UDP port 1716, different vectors than CVE-2007-4442. NOTE: this issue might be in Punkbuster itself, but there are insufficient details to be certain.
Total number of vulnerabilities : 3   Page : 1 (This Page)
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